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Reader Rabbit Personalized Math Ages 6-9
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Reader Rabbit Personalized Math Ages 6-9
SKU: S-333
Our Price: $9.50
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Overview


Reader Rabbit Personalized Math builds children's elementary math skills as children help Sam the Lion, Penelope the Parrot, and Reader Rabbit explore Pirate Island. 

Children will enjoy an adventure on Pirate Island

Sam the Lion has entered his brand-new boat - The Sea Lion - in a race and has invited Reader Rabbit to join him and his crew.  Together they set sail along with the other boats in the race.  However, they become lost in a storm after trying to take a shortcut, and the two friends find themselves shipwrecked on Pirate Island.  The Sea Lion is destroyed, so Sam must search the island looking for parts that Reader Rabbit can use to build a new boat.  Luckily, Sam and Reader Rabbit run into their old friend, Penelope the Parrot, who offers to show Sam around the island.Help Sam the Lion and Reader Rabbit rebuild their boat on the mysterous and funny Pirate Island. Help repair the ship, give the pirates the slip, and compete in a wacky boat race. Along the way, you will have all kinds of fun with numbers as you practice your skills and develop math confidence.

Each of the nine included activities is designed to improve children's math skills in a fun and engaging way.  Arcade activities use fast action to give children practice in rapidly recognizing the correct answers, thereby helping children to memorize basic math facts.  Exploration activities encourage children to experiment with math concepts as they solve problems in the context of the program. 

Each activity in Reader Rabbit Personalized Math has multiple levels, so the program can move from simple to more complex concepts at a pace that suits each player.  Players can tackle more challenging problems even if they haven't mastered all skills or concepts in the program; each skill area adjusts its level up or down independently from the others, thereby creating a tailored learning experience that addresses each player's specific needs. Carefully tracks players' responses to each level's activities, using that information to adjust the type of puzzle presented.

A.D.A.P.T. Learning Technology is a dynamic system that continually adjusts the program to match each player's growing abilities. A.D.A.P.T. effectively builds skills, confidence, and a lifelong love of learning.

A.  Assesses Abilities
D.  Develop Skills
A.  Adjusts Levels
P.  Provides Help
T.  Track Progress

Learning is always stimulating and never frustrating. A.D.A.P.T. is the most effective way to build skills, confidence, and a life-long love of learning.


 

Adding and Subtracting 
Multiplying and Dividing 
Counting Money 
Estimating 
Telling Time 
Creating Fractions 
Solving Equations 
Number Patterns 
Place Values 
Identifying Inequalities 
Early Geometry 
Measuring Area and Length 
Measuring Weight 
Number Lines 
Drawing Shapes 
Greater Than / Less Than 

 

29 Interactive Games and Activities 
Over 100,000 Math Problems 
6 Levels of Difficulty 
Auto-adjusting Levels 
50 Printable Activities 
Sing Along Pirate Songs 
Personalized Workbooks and Rewards 
Parent's Progress Reports 
Automatic Help 
Explore uncharted Pirate Island 
Outsmart a band of crafty pirates as you search the island for parts 
Play action-packed math games  



 

Windows 95, 98, Me, XP, Vista 
486/66 MHz or better (Pentium recommended) 
22MB free Hard Drive Space 
16MB of RAM 
4X CD-ROM drive or faster 
SVGA display and 256 colors 
Windows compatible Sound Device 
Speakers 
Mouse 
 

System 7.1 or higher 
PowerPC processor or faster 
22MB free Hard Drive Space 
16MB RAM 
4X CD-ROM drive or faster 
256 color graphics display 
Speakers 
Mouse

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